
Sudden+: Cover the bottom half of the notefield with a window or image that can be adjusted with EffectUp or EffectDown (can be combined with Hidden+). These two aren't part of StepMania's default, but some custom themes implement them: ATTACKS: Visibility range can be adjusted with an argument.īlink: Notes flash between visible and invisible. Sudden: Notes are invisible, then become visible 1/4th of the way towards the receptors. ATTACKS: Visibility range can be adjusted with an argument. Hidden: Notes become invisible 3/4ths of the way before reaching the receptors. (Down, Left, Right, Up)įlip: the receptors are flipped. XMode: The notes come in from a certain angle (You probably want to use this with #ATTACK so you can amplify it)īumpy: The notefield is "bumpy" in that the notes ripple towards and back in your direction. Tornado: notes fly in to the left, then to the right as they line up with the receptors They can also be stacked.Ĭonfusion: The notes and note receptors spin.ĭrunk: The notes and note receptors sway to the left and rightīeat: The note and note receptors bounce left and right to the beat of the song Most effects can be amplified if you use them in the #ATTACKS field in a simfile. Wave: Notes speed up and slow down as they go towards the receptors.Įxpand: Notes get closer and farther like a spring.īoomerang: Notes fly in from the top (or bottom if reverse), decelerate towards the bottom, then reverse and accelerate back towards the note field.
#Stepmania themes 5 mods
Skew is one of the mods for controlling the perspective.Skew moves the vanishing point for the note field away from the center of the screen.Skew has no effect in single mode if Center1Player is true.Skew has no effect in double mode.īoost: Notes start slow and accelerate towards the receptors.īrake: Notes start fast and decelerate towards the receptors. The notefield is tilted away from the player, but on a lesser angle. The notefield is tilted towards the player at a lesser angle. The notefield is tilted away from the player. (default) Notes will scroll on a flat surface from bottom to top. Notes will appear from farther away and zoom towards the note receptors. The notefield is tiled towards the player. Meaning if your MMod is m600 and the song goes from 150 to 300 bpm, the arrows will have a scroll speed from 300-600. If a song has a variable BPM it will match the maximum BPM. Set a maximum speed for arrows based on the song's DISPLAYBPM. The song bpm, speed changes and stops are ignored. Short for "Constant Mod", this allows you to set a constant speed for arrows. (Default: 1x, Usually have x1, x0.5, x0.25 or x0.1 increments, this last on some themes) Possible maximum SPEED is 10x on some themes and 8x on most themes. (default) Change the speed of arrows by a decimal value. (Probably can't be applied during a song.) Unless otherwise specified, all functions are assumed to take (float) value, (float) approach_speed as arguments. Refer to the PlayerOptions section in the luadoc for more information. Note: Some themes may not show all options.
